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using System;
using System.Collections.Generic;
namespace Emby.Dlna.Common
{
/// <summary>
/// Defines the <see cref="StateVariable" />.
/// </summary>
public class StateVariable
{
/// <summary>
/// Gets or sets the name of the state variable.
/// </summary>
public string Name { get; set; } = string.Empty;
/// <summary>
/// Gets or sets the data type of the state variable.
/// </summary>
public string DataType { get; set; } = string.Empty;
/// <summary>
/// Gets or sets a value indicating whether it sends events.
/// </summary>
public bool SendsEvents { get; set; }
/// <summary>
/// Gets or sets the allowed values range.
/// </summary>
public IReadOnlyList<string> AllowedValues { get; set; } = Array.Empty<string>();
/// <inheritdoc />
public override string ToString() => Name;
}
}
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