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-rw-r--r--Emby.Server.Implementations/SyncPlay/GroupStates/WaitingGroupState.cs683
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diff --git a/Emby.Server.Implementations/SyncPlay/GroupStates/WaitingGroupState.cs b/Emby.Server.Implementations/SyncPlay/GroupStates/WaitingGroupState.cs
deleted file mode 100644
index bc3cc49182..0000000000
--- a/Emby.Server.Implementations/SyncPlay/GroupStates/WaitingGroupState.cs
+++ /dev/null
@@ -1,683 +0,0 @@
-using System;
-using System.Threading;
-using MediaBrowser.Controller.Session;
-using MediaBrowser.Model.SyncPlay;
-using Microsoft.Extensions.Logging;
-
-namespace MediaBrowser.Controller.SyncPlay
-{
- /// <summary>
- /// Class WaitingGroupState.
- /// </summary>
- /// <remarks>
- /// Class is not thread-safe, external locking is required when accessing methods.
- /// </remarks>
- public class WaitingGroupState : AbstractGroupState
- {
- /// <summary>
- /// Tells the state to switch to after buffering is done.
- /// </summary>
- public bool ResumePlaying { get; set; } = false;
-
- /// <summary>
- /// Whether the initial state has been set.
- /// </summary>
- private bool InitialStateSet { get; set; } = false;
-
- /// <summary>
- /// The group state before the first ever event.
- /// </summary>
- private GroupState InitialState { get; set; }
-
- /// <summary>
- /// Default constructor.
- /// </summary>
- public WaitingGroupState(ILogger logger)
- : base(logger)
- {
- // Do nothing.
- }
-
- /// <inheritdoc />
- public override GroupState GetGroupState()
- {
- return GroupState.Waiting;
- }
-
- /// <inheritdoc />
- public override void SessionJoined(ISyncPlayStateContext context, GroupState prevState, SessionInfo session, CancellationToken cancellationToken)
- {
- // Save state if first event.
- if (!InitialStateSet)
- {
- InitialState = prevState;
- InitialStateSet = true;
- }
-
- if (prevState.Equals(GroupState.Playing)) {
- ResumePlaying = true;
- // Pause group and compute the media playback position.
- var currentTime = DateTime.UtcNow;
- var elapsedTime = currentTime - context.LastActivity;
- context.LastActivity = currentTime;
- // Elapsed time is negative if event happens
- // during the delay added to account for latency.
- // In this phase clients haven't started the playback yet.
- // In other words, LastActivity is in the future,
- // when playback unpause is supposed to happen.
- // Seek only if playback actually started.
- context.PositionTicks += Math.Max(elapsedTime.Ticks, 0);
- }
-
- // Prepare new session.
- var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.NewPlaylist);
- var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
- context.SendGroupUpdate(session, SyncPlayBroadcastType.CurrentSession, update, cancellationToken);
-
- context.SetBuffering(session, true);
-
- // Send pause command to all non-buffering sessions.
- var command = context.NewSyncPlayCommand(SendCommandType.Pause);
- context.SendCommand(session, SyncPlayBroadcastType.AllReady, command, cancellationToken);
- }
-
- /// <inheritdoc />
- public override void SessionLeaving(ISyncPlayStateContext context, GroupState prevState, SessionInfo session, CancellationToken cancellationToken)
- {
- // Save state if first event.
- if (!InitialStateSet)
- {
- InitialState = prevState;
- InitialStateSet = true;
- }
-
- context.SetBuffering(session, false);
-
- if (!context.IsBuffering())
- {
- if (ResumePlaying)
- {
- // Client, that was buffering, left the group.
- var playingState = new PlayingGroupState(_logger);
- context.SetState(playingState);
- var unpauseRequest = new UnpauseGroupRequest();
- playingState.HandleRequest(context, GetGroupState(), unpauseRequest, session, cancellationToken);
-
- _logger.LogDebug("SessionLeaving: {0} left the group {1}, notifying others to resume.", session.Id.ToString(), context.GroupId.ToString());
- }
- else
- {
- // Group is ready, returning to previous state.
- var pausedState = new PausedGroupState(_logger);
- context.SetState(pausedState);
-
- _logger.LogDebug("SessionLeaving: {0} left the group {1}, returning to previous state.", session.Id.ToString(), context.GroupId.ToString());
- }
- }
- }
-
- /// <inheritdoc />
- public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PlayGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
- {
- // Save state if first event.
- if (!InitialStateSet)
- {
- InitialState = prevState;
- InitialStateSet = true;
- }
-
- ResumePlaying = true;
-
- var setQueueStatus = context.SetPlayQueue(request.PlayingQueue, request.PlayingItemPosition, request.StartPositionTicks);
- if (!setQueueStatus)
- {
- _logger.LogError("HandleRequest: {0} in group {1}, unable to set playing queue.", request.GetRequestType(), context.GroupId.ToString());
-
- // Ignore request and return to previous state.
- ISyncPlayState newState;
- switch (prevState)
- {
- case GroupState.Playing:
- newState = new PlayingGroupState(_logger);
- break;
- case GroupState.Paused:
- newState = new PausedGroupState(_logger);
- break;
- default:
- newState = new IdleGroupState(_logger);
- break;
- }
-
- context.SetState(newState);
- return;
- }
-
- var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.NewPlaylist);
- var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
- context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
-
- // Reset status of sessions and await for all Ready events.
- context.SetAllBuffering(true);
-
- _logger.LogDebug("HandleRequest: {0} in group {1}, {2} set a new play queue.", request.GetRequestType(), context.GroupId.ToString(), session.Id.ToString());
- }
-
- /// <inheritdoc />
- public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, SetPlaylistItemGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
- {
- // Save state if first event.
- if (!InitialStateSet)
- {
- InitialState = prevState;
- InitialStateSet = true;
- }
-
- ResumePlaying = true;
-
- var result = context.SetPlayingItem(request.PlaylistItemId);
- if (result)
- {
- var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.SetCurrentItem);
- var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
- context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
-
- // Reset status of sessions and await for all Ready events.
- context.SetAllBuffering(true);
- }
- else
- {
- // Return to old state.
- ISyncPlayState newState;
- switch (prevState)
- {
- case GroupState.Playing:
- newState = new PlayingGroupState(_logger);
- break;
- case GroupState.Paused:
- newState = new PausedGroupState(_logger);
- break;
- default:
- newState = new IdleGroupState(_logger);
- break;
- }
-
- context.SetState(newState);
-
- _logger.LogDebug("HandleRequest: {0} in group {1}, unable to change current playing item.", request.GetRequestType(), context.GroupId.ToString());
- }
- }
-
- /// <inheritdoc />
- public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, UnpauseGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
- {
- // Save state if first event.
- if (!InitialStateSet)
- {
- InitialState = prevState;
- InitialStateSet = true;
- }
-
- if (prevState.Equals(GroupState.Idle))
- {
- ResumePlaying = true;
- context.RestartCurrentItem();
-
- var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.NewPlaylist);
- var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
- context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
-
- // Reset status of sessions and await for all Ready events.
- context.SetAllBuffering(true);
-
- _logger.LogDebug("HandleRequest: {0} in group {1}, waiting for all ready events.", request.GetRequestType(), context.GroupId.ToString());
- }
- else
- {
- if (ResumePlaying)
- {
- _logger.LogDebug("HandleRequest: {0} in group {1}, ignoring sessions that are not ready and forcing the playback to start.", request.GetRequestType(), context.GroupId.ToString());
-
- // An Unpause request is forcing the playback to start, ignoring sessions that are not ready.
- context.SetAllBuffering(false);
-
- // Change state.
- var playingState = new PlayingGroupState(_logger);
- playingState.IgnoreBuffering = true;
- context.SetState(playingState);
- playingState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
- }
- else
- {
- // Group would have gone to paused state, now will go to playing state when ready.
- ResumePlaying = true;
-
- // Notify relevant state change event.
- SendGroupStateUpdate(context, request, session, cancellationToken);
- }
- }
- }
-
- /// <inheritdoc />
- public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PauseGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
- {
- // Save state if first event.
- if (!InitialStateSet)
- {
- InitialState = prevState;
- InitialStateSet = true;
- }
-
- // Wait for sessions to be ready, then switch to paused state.
- ResumePlaying = false;
-
- // Notify relevant state change event.
- SendGroupStateUpdate(context, request, session, cancellationToken);
- }
-
- /// <inheritdoc />
- public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, StopGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
- {
- // Save state if first event.
- if (!InitialStateSet)
- {
- InitialState = prevState;
- InitialStateSet = true;
- }
-
- // Change state.
- var idleState = new IdleGroupState(_logger);
- context.SetState(idleState);
- idleState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
- }
-
- /// <inheritdoc />
- public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, SeekGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
- {
- // Save state if first event.
- if (!InitialStateSet)
- {
- InitialState = prevState;
- InitialStateSet = true;
- }
-
- if (prevState.Equals(GroupState.Playing))
- {
- ResumePlaying = true;
- }
- else if(prevState.Equals(GroupState.Paused))
- {
- ResumePlaying = false;
- }
-
- // Sanitize PositionTicks.
- var ticks = context.SanitizePositionTicks(request.PositionTicks);
-
- // Seek.
- context.PositionTicks = ticks;
- context.LastActivity = DateTime.UtcNow;
-
- var command = context.NewSyncPlayCommand(SendCommandType.Seek);
- context.SendCommand(session, SyncPlayBroadcastType.AllGroup, command, cancellationToken);
-
- // Reset status of sessions and await for all Ready events.
- context.SetAllBuffering(true);
-
- // Notify relevant state change event.
- SendGroupStateUpdate(context, request, session, cancellationToken);
- }
-
- /// <inheritdoc />
- public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, BufferGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
- {
- // Save state if first event.
- if (!InitialStateSet)
- {
- InitialState = prevState;
- InitialStateSet = true;
- }
-
- // Make sure the client is playing the correct item.
- if (!request.PlaylistItemId.Equals(context.PlayQueue.GetPlayingItemPlaylistId()))
- {
- _logger.LogDebug("HandleRequest: {0} in group {1}, {2} has wrong playlist item.", request.GetRequestType(), context.GroupId.ToString(), session.Id.ToString());
-
- var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.SetCurrentItem);
- var updateSession = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
- context.SendGroupUpdate(session, SyncPlayBroadcastType.CurrentSession, updateSession, cancellationToken);
- context.SetBuffering(session, true);
-
- return;
- }
-
- if (prevState.Equals(GroupState.Playing))
- {
- // Resume playback when all ready.
- ResumePlaying = true;
-
- context.SetBuffering(session, true);
-
- // Pause group and compute the media playback position.
- var currentTime = DateTime.UtcNow;
- var elapsedTime = currentTime - context.LastActivity;
- context.LastActivity = currentTime;
- // Elapsed time is negative if event happens
- // during the delay added to account for latency.
- // In this phase clients haven't started the playback yet.
- // In other words, LastActivity is in the future,
- // when playback unpause is supposed to happen.
- // Seek only if playback actually started.
- context.PositionTicks += Math.Max(elapsedTime.Ticks, 0);
-
- // Send pause command to all non-buffering sessions.
- var command = context.NewSyncPlayCommand(SendCommandType.Pause);
- context.SendCommand(session, SyncPlayBroadcastType.AllReady, command, cancellationToken);
- }
- else if (prevState.Equals(GroupState.Paused))
- {
- // Don't resume playback when all ready.
- ResumePlaying = false;
-
- context.SetBuffering(session, true);
-
- // Send pause command to buffering session.
- var command = context.NewSyncPlayCommand(SendCommandType.Pause);
- context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken);
- }
- else if (prevState.Equals(GroupState.Waiting))
- {
- // Another session is now buffering.
- context.SetBuffering(session, true);
-
- if (!ResumePlaying)
- {
- // Force update for this session that should be paused.
- var command = context.NewSyncPlayCommand(SendCommandType.Pause);
- context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken);
- }
- }
-
- // Notify relevant state change event.
- SendGroupStateUpdate(context, request, session, cancellationToken);
- }
-
- /// <inheritdoc />
- public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, ReadyGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
- {
- // Save state if first event.
- if (!InitialStateSet)
- {
- InitialState = prevState;
- InitialStateSet = true;
- }
-
- // Make sure the client is playing the correct item.
- if (!request.PlaylistItemId.Equals(context.PlayQueue.GetPlayingItemPlaylistId()))
- {
- _logger.LogDebug("HandleRequest: {0} in group {1}, {2} has wrong playlist item.", request.GetRequestType(), context.GroupId.ToString(), session.Id.ToString());
-
- var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.SetCurrentItem);
- var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
- context.SendGroupUpdate(session, SyncPlayBroadcastType.CurrentSession, update, cancellationToken);
- context.SetBuffering(session, true);
-
- return;
- }
-
- // Compute elapsed time between the client reported time and now.
- // Elapsed time is used to estimate the client position when playback is unpaused.
- // Ideally, the request is received and handled without major delays.
- // However, to avoid waiting indefinitely when a client is not reporting a correct time,
- // the elapsed time is ignored after a certain threshold.
- var currentTime = DateTime.UtcNow;
- var elapsedTime = currentTime.Subtract(request.When);
- var timeSyncThresholdTicks = TimeSpan.FromMilliseconds(context.TimeSyncOffset).Ticks;
- if (Math.Abs(elapsedTime.Ticks) > timeSyncThresholdTicks)
- {
- _logger.LogWarning("HandleRequest: {0} in group {1}, {2} is not time syncing properly. Ignoring elapsed time.",
- request.GetRequestType(), context.GroupId.ToString(), session.Id);
-
- elapsedTime = TimeSpan.Zero;
- }
-
- // Ignore elapsed time if client is paused.
- if (!request.IsPlaying)
- {
- elapsedTime = TimeSpan.Zero;
- }
-
- var requestTicks = context.SanitizePositionTicks(request.PositionTicks);
- var clientPosition = TimeSpan.FromTicks(requestTicks) + elapsedTime;
- var delayTicks = context.PositionTicks - clientPosition.Ticks;
- var maxPlaybackOffsetTicks = TimeSpan.FromMilliseconds(context.MaxPlaybackOffset).Ticks;
-
- _logger.LogDebug("HandleRequest: {0} in group {1}, {2} at {3} (delay of {4} seconds).",
- request.GetRequestType(), context.GroupId.ToString(), session.Id, clientPosition, TimeSpan.FromTicks(delayTicks).TotalSeconds);
-
- if (ResumePlaying)
- {
- // Handle case where session reported as ready but in reality
- // it has no clue of the real position nor the playback state.
- if (!request.IsPlaying && Math.Abs(delayTicks) > maxPlaybackOffsetTicks)
- {
- // Session not ready at all.
- context.SetBuffering(session, true);
-
- // Correcting session's position.
- var command = context.NewSyncPlayCommand(SendCommandType.Seek);
- context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken);
-
- // Notify relevant state change event.
- SendGroupStateUpdate(context, request, session, cancellationToken);
-
- _logger.LogWarning("HandleRequest: {0} in group {1}, {2} got lost in time, correcting.",
- request.GetRequestType(), context.GroupId.ToString(), session.Id);
- return;
- }
-
- // Session is ready.
- context.SetBuffering(session, false);
-
- if (context.IsBuffering())
- {
- // Others are still buffering, tell this client to pause when ready.
- var command = context.NewSyncPlayCommand(SendCommandType.Pause);
- var pauseAtTime = currentTime.AddTicks(delayTicks);
- command.When = context.DateToUTCString(pauseAtTime);
- context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken);
-
- _logger.LogInformation("HandleRequest: {0} in group {1}, others still buffering, {2} will pause when ready in {3} seconds.",
- request.GetRequestType(), context.GroupId.ToString(), session.Id, TimeSpan.FromTicks(delayTicks).TotalSeconds);
- }
- else
- {
- // If all ready, then start playback.
- // Let other clients resume as soon as the buffering client catches up.
- if (delayTicks > context.GetHighestPing() * 2 * TimeSpan.TicksPerMillisecond)
- {
- // Client that was buffering is recovering, notifying others to resume.
- context.LastActivity = currentTime.AddTicks(delayTicks);
- var command = context.NewSyncPlayCommand(SendCommandType.Unpause);
- var filter = SyncPlayBroadcastType.AllExceptCurrentSession;
- if (!request.IsPlaying)
- {
- filter = SyncPlayBroadcastType.AllGroup;
- }
-
- context.SendCommand(session, filter, command, cancellationToken);
-
- _logger.LogInformation("HandleRequest: {0} in group {1}, {2} is recovering, notifying others to resume in {3} seconds.",
- request.GetRequestType(), context.GroupId.ToString(), session.Id, TimeSpan.FromTicks(delayTicks).TotalSeconds);
- }
- else
- {
- // Client, that was buffering, resumed playback but did not update others in time.
- delayTicks = context.GetHighestPing() * 2 * TimeSpan.TicksPerMillisecond;
- delayTicks = Math.Max(delayTicks, context.DefaultPing);
-
- context.LastActivity = currentTime.AddTicks(delayTicks);
-
- var command = context.NewSyncPlayCommand(SendCommandType.Unpause);
- context.SendCommand(session, SyncPlayBroadcastType.AllGroup, command, cancellationToken);
-
- _logger.LogWarning("HandleRequest: {0} in group {1}, {2} resumed playback but did not update others in time. {3} seconds to recover.",
- request.GetRequestType(), context.GroupId.ToString(), session.Id, TimeSpan.FromTicks(delayTicks).TotalSeconds);
- }
-
- // Change state.
- var playingState = new PlayingGroupState(_logger);
- context.SetState(playingState);
- playingState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
- }
- }
- else
- {
- // Check that session is really ready, tollerate player imperfections under a certain threshold.
- if (Math.Abs(context.PositionTicks - requestTicks) > maxPlaybackOffsetTicks)
- {
- // Session still not ready.
- context.SetBuffering(session, true);
- // Session is seeking to wrong position, correcting.
- var command = context.NewSyncPlayCommand(SendCommandType.Seek);
- context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken);
-
- // Notify relevant state change event.
- SendGroupStateUpdate(context, request, session, cancellationToken);
-
- _logger.LogWarning("HandleRequest: {0} in group {1}, {2} was seeking to wrong position, correcting.",
- request.GetRequestType(), context.GroupId.ToString(), session.Id);
- return;
- } else {
- // Session is ready.
- context.SetBuffering(session, false);
- }
-
- if (!context.IsBuffering())
- {
- // Group is ready, returning to previous state.
- var pausedState = new PausedGroupState(_logger);
- context.SetState(pausedState);
-
- if (InitialState.Equals(GroupState.Playing))
- {
- // Group went from playing to waiting state and a pause request occured while waiting.
- var pauserequest = new PauseGroupRequest();
- pausedState.HandleRequest(context, GetGroupState(), pauserequest, session, cancellationToken);
- }
- else if (InitialState.Equals(GroupState.Paused))
- {
- pausedState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
- }
-
- _logger.LogDebug("HandleRequest: {0} in group {1}, {2} is ready, returning to previous state.",
- request.GetRequestType(), context.GroupId.ToString(), session.Id);
- }
- }
- }
-
- /// <inheritdoc />
- public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, NextTrackGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
- {
- // Save state if first event.
- if (!InitialStateSet)
- {
- InitialState = prevState;
- InitialStateSet = true;
- }
-
- ResumePlaying = true;
-
- // Make sure the client knows the playing item, to avoid duplicate requests.
- if (!request.PlaylistItemId.Equals(context.PlayQueue.GetPlayingItemPlaylistId()))
- {
- _logger.LogDebug("HandleRequest: {0} in group {1}, client provided the wrong playlist identifier.", request.GetRequestType(), context.GroupId.ToString());
- return;
- }
-
- var newItem = context.NextItemInQueue();
- if (newItem)
- {
- // Send playing-queue update.
- var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.NextTrack);
- var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
- context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
-
- // Reset status of sessions and await for all Ready events.
- context.SetAllBuffering(true);
- }
- else
- {
- // Return to old state.
- ISyncPlayState newState;
- switch (prevState)
- {
- case GroupState.Playing:
- newState = new PlayingGroupState(_logger);
- break;
- case GroupState.Paused:
- newState = new PausedGroupState(_logger);
- break;
- default:
- newState = new IdleGroupState(_logger);
- break;
- }
-
- context.SetState(newState);
-
- _logger.LogDebug("HandleRequest: {0} in group {1}, no next track available.", request.GetRequestType(), context.GroupId.ToString());
- }
- }
-
- /// <inheritdoc />
- public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PreviousTrackGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
- {
- // Save state if first event.
- if (!InitialStateSet)
- {
- InitialState = prevState;
- InitialStateSet = true;
- }
-
- ResumePlaying = true;
-
- // Make sure the client knows the playing item, to avoid duplicate requests.
- if (!request.PlaylistItemId.Equals(context.PlayQueue.GetPlayingItemPlaylistId()))
- {
- _logger.LogDebug("HandleRequest: {0} in group {1}, client provided the wrong playlist identifier.", request.GetRequestType(), context.GroupId.ToString());
- return;
- }
-
- var newItem = context.PreviousItemInQueue();
- if (newItem)
- {
- // Send playing-queue update.
- var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.PreviousTrack);
- var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
- context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
-
- // Reset status of sessions and await for all Ready events.
- context.SetAllBuffering(true);
- }
- else
- {
- // Return to old state.
- ISyncPlayState newState;
- switch (prevState)
- {
- case GroupState.Playing:
- newState = new PlayingGroupState(_logger);
- break;
- case GroupState.Paused:
- newState = new PausedGroupState(_logger);
- break;
- default:
- newState = new IdleGroupState(_logger);
- break;
- }
-
- context.SetState(newState);
-
- _logger.LogDebug("HandleRequest: {0} in group {1}, no previous track available.", request.GetRequestType(), context.GroupId.ToString());
- }
- }
- }
-}