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authorBond-009 <bond.009@outlook.com>2019-01-16 19:10:42 +0100
committerGitHub <noreply@github.com>2019-01-16 19:10:42 +0100
commit900dc851e6c810f9e1772a6fb901a5a7e2801baf (patch)
tree205bac3cd6df971ee18739e59bd4da0ffe91718b /Emby.Server.Implementations/Net/UdpSocket.cs
parent07a8e49c4b1e4a2dddbaa49ab6f1ff4f271fbf20 (diff)
parent933ef438894ed233fec46badf58dd4f26492e832 (diff)
Merge branch 'dev' into cleanup
Diffstat (limited to 'Emby.Server.Implementations/Net/UdpSocket.cs')
-rw-r--r--Emby.Server.Implementations/Net/UdpSocket.cs11
1 files changed, 4 insertions, 7 deletions
diff --git a/Emby.Server.Implementations/Net/UdpSocket.cs b/Emby.Server.Implementations/Net/UdpSocket.cs
index 523ca3752..39f25e024 100644
--- a/Emby.Server.Implementations/Net/UdpSocket.cs
+++ b/Emby.Server.Implementations/Net/UdpSocket.cs
@@ -8,7 +8,7 @@ using MediaBrowser.Model.Net;
namespace Emby.Server.Implementations.Net
{
- // THIS IS A LINKED FILE - SHARED AMONGST MULTIPLE PLATFORMS
+ // THIS IS A LINKED FILE - SHARED AMONGST MULTIPLE PLATFORMS
// Be careful to check any changes compile and work for all platform projects it is shared in.
public sealed class UdpSocket : DisposableManagedObjectBase, ISocket
@@ -16,10 +16,7 @@ namespace Emby.Server.Implementations.Net
private Socket _Socket;
private int _LocalPort;
- public Socket Socket
- {
- get { return _Socket; }
- }
+ public Socket Socket => _Socket;
private readonly SocketAsyncEventArgs _receiveSocketAsyncEventArgs = new SocketAsyncEventArgs()
{
@@ -36,7 +33,7 @@ namespace Emby.Server.Implementations.Net
public UdpSocket(Socket socket, int localPort, IPAddress ip)
{
- if (socket == null) throw new ArgumentNullException("socket");
+ if (socket == null) throw new ArgumentNullException(nameof(socket));
_Socket = socket;
_LocalPort = localPort;
@@ -102,7 +99,7 @@ namespace Emby.Server.Implementations.Net
public UdpSocket(Socket socket, IpEndPointInfo endPoint)
{
- if (socket == null) throw new ArgumentNullException("socket");
+ if (socket == null) throw new ArgumentNullException(nameof(socket));
_Socket = socket;
_Socket.Connect(NetworkManager.ToIPEndPoint(endPoint));