From f50a250cd9fac47bcbd9a05e99c8ffe4d294e320 Mon Sep 17 00:00:00 2001 From: Bond_009 Date: Mon, 21 Feb 2022 14:15:09 +0100 Subject: Optimize Guid comparisons * Use Guid.Equals(Guid) instead of the == override * Ban the usage of Guid.Equals(Object) to prevent accidental boxing * Compare to default(Guid) instead of Guid.Empty --- Emby.Server.Implementations/SyncPlay/Group.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Emby.Server.Implementations/SyncPlay') diff --git a/Emby.Server.Implementations/SyncPlay/Group.cs b/Emby.Server.Implementations/SyncPlay/Group.cs index 75cf890e5..52becfec6 100644 --- a/Emby.Server.Implementations/SyncPlay/Group.cs +++ b/Emby.Server.Implementations/SyncPlay/Group.cs @@ -553,7 +553,7 @@ namespace Emby.Server.Implementations.SyncPlay if (playingItemRemoved) { var itemId = PlayQueue.GetPlayingItemId(); - if (!itemId.Equals(Guid.Empty)) + if (!itemId.Equals(default)) { var item = _libraryManager.GetItemById(itemId); RunTimeTicks = item.RunTimeTicks ?? 0; -- cgit v1.2.3